AI Insights · Timothy · January 2024
Q4 2023 European Android Market: Top 5 Slime Games Performance
An analysis of the top 5 slime-themed games on the Android platform in Europe for Q4 2023, revealing trends in downloads and user engagement. Insights are derived from Sensor Tower data.
As the year 2023 came to a close, the European Android gaming market saw varying trends in the slime games category. Data from Sensor Tower provides us with a glimpse into the performances of the top 5 slime games, focusing on downloads and weekly active users.
Super Slime - Black Hole Game
Super Slime - Black Hole Game, published by Supercent, had a remarkable quarter in terms of downloads, starting at 70K in early October and skyrocketing to a peak of 539K in early December. Weekly active users followed a similar trajectory, beginning the quarter at a modest 62K and reaching an impressive 840K by mid-December. After initially reporting zero revenue, the game began to generate income, with a notable increase to $983 in mid-December before settling at $518 by year's end.
Goo: ASMR Slime Simulator
Despite Goo: ASMR Slime Simulator having consistent revenue throughout the quarter, ranging from $54 to $90, the game saw no new downloads, indicating a stable yet non-growing player base.
Bruno - My Super Slime Pet
Dramaton's Bruno - My Super Slime Pet experienced a steady stream of downloads, with numbers fluctuating between 11K and 22K towards the end of the quarter. Revenue showed minor fluctuations, with the highest at $81 in late October. The weekly active users remained robust, starting the quarter at 177K and peaking at 185K by the end of December.
World of Slime Simulator Games
World of Slime Simulator Games by Solid Apps INC. exhibited a decline in downloads, with a notable drop to zero in mid-October and remaining there through December. Revenue figures were modest, with a high of $86 in late October and ending the quarter at $26. Weekly active users decreased over the quarter, from 3K in late September to just over 1K by Christmas.
Fluid - Trippy Stress Reliever
Lastly, Fluid - Trippy Stress Reliever from DoGreat Technologies had minimal downloads, peaking at 24 by the end of December. Revenue was inconsistent, with a peak of $51 in late November and decreasing to $4 by the year's end.
For more detailed insights and analytics on app performance, Sensor Tower's comprehensive data offers an in-depth look at the mobile app ecosystem.